
“That kind of opened the floodgates because we did stuff with Maurer Sohne, Gerstlauer, Mack, GCI,” said Zeliff. Zeliff said they have designed the highest quantity of trains for Vekoma and that working on the motorbike coaster opened a whole new door for the team. “They wanted to look about getting their special coaster into NoLimits, so we worked with them and that ended up being the first time we worked with an actual manufacturer to get something in the game.” “In 2004 Vekokma had a Motorbike Coaster project they showed at IAAPA,” said Zeliff. It was the first time the team worked with a roller coaster designer - but it wouldn’t be the last. Graham taught the team everything they needed to know about how wooden coasters behave and the unique challenges that came with designing them. Help came from Michael Graham, who was working with Custom Coaster International (CCI) at the time. “People wanted wooden coasters and that presented a totally new challenge because we were only doing steel coasters up to that point.” “We added terrain and additional trains along the way,” said Zeliff. Over the 14 years between NoLimits and NoLimits 2, the pair of designers, which eventually became a trio as Kevin Stone joined the team, continued to add to their original game. The two teamed up - Lange took over as the lead programmer and Zeliff designed the trains for the original NoLimits, which launched in 2000. “I was one of the fans that said ‘wow that looks so cool.’” “It looked exactly like the real Thriller,” said Zeliff.

The German was finishing up his programming degree in the late 90s and had posted some screenshots of a recreation of a Schwarzkopf roller coaster named Thriller. So, naturally, Zeliff set out to find a way to make this dream become a reality - but he needed a programmer.

We had other games like Theme Parks and Roller Coaster Tycoons, but in those games you couldn’t build exactly what you wanted to.”

“Disney’s Coaster was the first real game for coaster nerds. “It started way back in the late 90s, there were a number of coaster games that existed,” said Zeliff.
